Soulcalibur 6 comes out on PC, PlayStation 4 and Xbox One in 2018. To do so leaves the character vulnerable to attack while he or she performs the charge, so to successfully complete the Soul Charge, the player must create an opening. Okubo finished by saying the goal of Soulcalibur 6 is to merge the fast responsiveness of Soulcalibur 2 with the balance in character interactions and mechanics of Soulcalibur 5. The Soul Charge is a move used to increase the power of a character for a short period of time. "There are going to be more new mechanics as well, but I think it will help educate people in this learning curve that we designed through Reversal Edge," Okubo explained. It sounds like Reversal Edge is designed to give newcomers an accessible route into Soulcalibur's timing-based parry system. The idea is it simulates the slow motion feeling a swordsman experiences when dodging a blade strike at the last second.īalancing the ease with which you can execute the Reversal Edge is a high risk element, although Okubo didn't specify how this would work. Okubo said the Reversal Edge is easy to execute, whether your opponent attacks with a high, medium or low attack. You can see this at various points in the video (four minutes and 20 seconds in, for example). After use, the combatant is Soul Charged. Performed by pressing 236A+B+K, the user freezes everything for a brief moment to launch a powerful attack. Like Soul Charge and Critical Edge, the attack requires a full Soul Gauge. This lets you parry your opponent's attack and launch immediately into a dramatic counter-attack. The Soul Attack is a new mechanic introduced in Soulcalibur VI following the 2.0 update. One of the new mechanics is called Reversal Edge. Okubo said the developers are going for a bright, energetic visual style for the game, which looks reassuringly fast and responsive in the gameplay. In the video, below, we see series stalwarts Mitsurugi Heishiro and Sophitia Alexandra going at it while producer Motohiro Okubo discusses the development and goals of the project. Soulcalibur 6 sees the return of Bandai Namco's long-running weapon-based fighting game, and is built on Unreal Engine 4. With revamped, modern graphics and a fighting system that is as deep as it is accessible, its no surprise that the recently released SOULCALIBUR VI has garnered rave reviews. Hot on the heels of the announcement of Soulcalibur 6 at PlayStation Experience over the weekend, Sony has released 10 minutes of gameplay, giving us a decent look at the upcoming fighting game. What are you so afraid ofAshlotte Ashlotte Maedel ( Ashurotto Mderu) is a bonus character in Soulcalibur IV designed by guest artist Ito gure. The SOULCALIBUR series has long been one of the most respected fighting game franchises in the industry.
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